glReadPixels is a pipeline stall - it will slow everything down. If
you want to check to see if an object has been touched, use a
collision detection system, unproject the touch point into a ray and
get the closest item that intersects with that ray. It's actually
easier, more reliable and faster.
On May 10, 10:16 am, Alfonso <alfonsocris...@gmail.com> wrote:
> glReadPixels is too slow, so I need another way. Without testing
> object by object, Is there any other way?
>
> Thanks you very much
>
> --
> You received this message because you are subscribed to the Google
> Groups "Android Developers" group.
> To post to this group, send email to android-developers@googlegroups.com
> To unsubscribe from this group, send email to
> android-developers+unsubscribe@googlegroups.com
> For more options, visit this group athttp://groups.google.com/group/android-developers?hl=en
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscribe@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
No comments:
Post a Comment