Saturday, June 19, 2010

[android-developers] Do VBOs really improve performance? Really?

I've been trying VBOs (3D) and I've seen no improvement at all on my
Motorola Dext over not using VBOs.

I've tried all kinds of configurations, interleaved arrays,
bytebuffers instead of floatbuffers, both direct and indirect.

My question is, has anybody got any measured improvement in frames per
second by using VBOs instead of exactly the same content without VBOs?

If and only if so, what were your fps results? And can you therefore
show me the "proper" way of doing VBOs instead of not?
Has anybody else got exactly the same fps with and without VBOs?

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