Sunday, September 25, 2011

Re: [android-developers] SSL Android

On Mon, Sep 26, 2011 at 5:48 AM, Greg Donald <gdonald@gmail.com> wrote:
> That's pretty much what I'm doing.  I have a self-signed certificate
> on this one game I built and this method works fine with that.

If it seems to work, that doesn't mean it's right or secure.

> It doesn't matter who signed your cert (especially these days) so as long
> as you're hitting an https url.  It's the encryption you care about,
> not the certificate authority who signed off on it.
>

This, too, is wrong. While I agree that most CAs add little value, because
they hardly do any verification before issuing your $5 cert (you get what you
pay for), 'hitting an https url' is not enough. Encryption without
authentication
is worthless: who cares if your data stream uses unbreakable 10000-bit quantum
encryption, if you are sending the data to the wrong place? (say, an attacker,
instead of PayPal). Even if you use your own CA, or a self-signed certificate,
you *have* to make sure the server you are talking to is using *that
particular*
self-signed certificate, otherwise you are just wasting your time.

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