Tuesday, December 20, 2011

Re: [android-developers] Re: Regarding play audio files using SoundPool class

Hi

 thanks for the reply .

On Wed, Dec 21, 2011 at 12:13 AM, Jeffrey Dunbar <nightsbird.mobile@gmail.com> wrote:
What requirements are you needing. I would suggest amrnb or ogg to
keep them small,
ogg for quality, never wav or mp3. I personally would put them in the
asset directory
it seemed to work better for my app

Jeff

On Dec 19, 11:15 pm, kumar varma <kkvarm...@gmail.com> wrote:
> I've created an application which uses around 40 small audio files.
> Right now I'm using mp3 files and each is around 250KB. These files
> are stored in my res/raw directory.
> I'm using SoundPool class to play the files in my application.
>
> Can one of you suggest what is the best way to store so many audio
> files? Will my application be scalable?
> Is wav or ogg format better approach instead of mp3? Please let me
> know. and one more doubt every time I wanna play  3 audio files one by
> one using SoundPool class can you
>  please any one suggest me  to do this
>
> Thanks ,
> Kumar.

--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscribe@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscribe@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

No comments:

Post a Comment