I have a GLSurfaceView with four polygons with textures.
I need to destroy the GLSurfaceview and recreate a new GLSurfaceView with new parameters when the user press a button.
I tryed with myGLSurfaceView = null and initializing again myGLSurfaceView with the new paramters, but it is giving me VM budget bitmnap exception. I dont understand why, because i am doing recicle() on all the bitmaps i use.
So, i think that i need to destroy all the polygons of my glsurfaceview and my glsurfaceview before tho recreating a new glsurfaceview.
Wich is the correct way to achieve this?
Thanks
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