Thursday, July 12, 2012

Re: [android-developers] Rules for restoring game state after the process is killed

On Thu, Jul 12, 2012 at 8:50 PM, markusn82 <markusn82@gmail.com> wrote:
Is it necessary to be this aggressive when saving game state when the process is killed off?

Depends on your game and your goals for it. Is this perfect restore a must-have feature of your game? Only you can answer that.
 
After the process is killed, would it be acceptable to merely return the player to a place in the game that is reasonably close to where they previously were (i.e. a checkpoint).

Depends on your game and your goals for it.
 
Would this be considered bad practice

I don't see why ...
 
and would it lower the chance of our games being featured?

The only people that can answer that with any authority are neither on this list nor would answer you if they were.
 
What is the correct answer?

IMO, there is no "correct answer". Do what makes sense for your game and what you believe your players' expectation of it will be.

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TreKing - Chicago transit tracking app for Android-powered devices

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