Don't flip the bitmap, flip your texture coordinates. It's easier and less work for the device.
On Jan 14, 2013 7:03 AM, "bob" <bob@coolfone.comze.com> wrote:
-- Has anyone else noticed that GLUtils.texImage2D seems to want the image to be upside down?GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);One way to see this is to look at Cosmin Banu's NeHe code here:He has this in there:private static Matrix yFlipMatrix;static{yFlipMatrix = new Matrix();yFlipMatrix.postScale(1, -1); // flip Y axis}And this:return Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), yFlipMatrix, false);I have independently noticed this, and it caused a lot of frustration.Any ideas how to best solve this? Obviously, if we "just fix it", it will break a lot of old code that relies on its currently incorrect behavior.--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscribe@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscribe@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
No comments:
Post a Comment