Friday, May 28, 2010

Re: [android-developers] FYI - Both GL and Canvas are locked to 30FPS on new phones.

There's a difference between "new phones" and "the HTC EVO 4G." It is
certainly not the goal of the Android team to ship devices locked at
30 FPS. Our target was, is and will be 60 FPS.

On Fri, May 28, 2010 at 7:52 AM, Robert Green <rbgrn.net@gmail.com> wrote:
> I just did some testing on my EVO and found that my GL games are now
> locked to 30FPS.  It doesn't make me particularly happy because even
> though 30fps should be fine, for some reason they look choppier.
> Perhaps the timing code to cap at 30FPS isn't as refined as it should
> be and the delays are a bit inconsistent.
>
> I know the decision had good intentions but it doesn't feel like the
> right way to do it.  It seems kind of like an arbitrary way to save
> power.  Most of my games are stuck at 35-40 any way because they are
> fill-bound on the GPU so the 30fps cap only saves maybe 15-30% of
> cycles.
>
> My prediction - many games will add more visually or new games will be
> developed more inefficiently as the target is no longer 60FPS but is
> now going to become 30FPS.  Power savings will be negated and less
> efficient games will be the norm for Android.
>
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--
Romain Guy
Android framework engineer
romainguy@android.com

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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