certainly not the goal of the Android team to ship devices locked at
30 FPS. Our target was, is and will be 60 FPS.
On Fri, May 28, 2010 at 7:52 AM, Robert Green <rbgrn.net@gmail.com> wrote:
> I just did some testing on my EVO and found that my GL games are now
> locked to 30FPS. It doesn't make me particularly happy because even
> though 30fps should be fine, for some reason they look choppier.
> Perhaps the timing code to cap at 30FPS isn't as refined as it should
> be and the delays are a bit inconsistent.
>
> I know the decision had good intentions but it doesn't feel like the
> right way to do it. It seems kind of like an arbitrary way to save
> power. Most of my games are stuck at 35-40 any way because they are
> fill-bound on the GPU so the 30fps cap only saves maybe 15-30% of
> cycles.
>
> My prediction - many games will add more visually or new games will be
> developed more inefficiently as the target is no longer 60FPS but is
> now going to become 30FPS. Power savings will be negated and less
> efficient games will be the norm for Android.
>
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--
Romain Guy
Android framework engineer
romainguy@android.com
Note: please don't send private questions to me, as I don't have time
to provide private support. All such questions should be posted on
public forums, where I and others can see and answer them
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