might not support ES 2.0. See http://www.rbgrn.net/content/345-hands-on-motorola-droid-opengl-es-specs
for details (though dated 10/28/2009); it was not supported as of
11/08/2009 (see Ginsburg's comment).
Or see http://forum.xda-developers.com/archive/index.php/t-620598.html
which is more current, and has posts as late as this February where
people have to use the NDK to get OpenGL ES 2.0 running on the Droid.
On Aug 14, 3:41 pm, HaMMeReD <adamhamm...@gmail.com> wrote:
> A user sent me a screenshot of visual artifacting on droid. Apparently
> it only happens with multi-texturing enabled.
> --> Screenshot:http://adamhammer.ca/images/stories/cap201008140037.jpg
>
> If I understand correctly though the GPU in the Droid 1 is ES2.0
> Compliant, so it should have at least 2 texture units, any idea why
> I'm getting this weird look in my app on the Droid 1?
>
> Adam
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