Wednesday, September 8, 2010

Re: [android-developers] Porting launcher2 to SDK - facing compilations issues with android.renderscript.Allocation

You'll need to remove everything using renderscript (such as 3d all apps); that is a private API that is still underdevelopment and thus highly in flux.  You could try implementing 3d all apps with the SDK OpenGL ES APIs.

On Wed, Sep 8, 2010 at 1:45 AM, mani <smanikandan14@gmail.com> wrote:
Hi all,

I wanted to modifyl the default Launcher2 app and tried to work
through the code flow by debugging in eclipse with android SDK.

When i brough the whole code from packages/apps/launcher2, i could see
certain imports are not recogonized in android SDK.

Is it the apis from renderscript are private ? Not exposed in android
SDK ?

What is the best solution to work Lancher2 and debug it to understand
more..?
Please share some suggestions...!!


Thanks,
Mani

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Dianne Hackborn
Android framework engineer
hackbod@android.com

Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails.  All such questions should be posted on public forums, where I and others can see and answer them.

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