I have a strange Problem in my Game. I use SoundPool for my FX Sounds and it worked fine so far.
But with the new Samsung Galaxy S2 some "bad reviews" where incoming concerning random crashes.
I narrowed it down to the SoundPool but have no idea how to prevent the random HeapDumps (not even a stack trace)
Because it's a tower defense game...i have currently 32 maxStreams....(enough for all other devices)
Is there a known bug concerning SoundPool, multiple Streams and the Samsung S2 ? (Dual Core ?)
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