Tuesday, August 23, 2011

[android-developers] Soundpool problem

Hi,

I'm facing a weird problem in soundpool. I try to play a sound with
pool.load(AssetFileDescriptor, priority), for an OGG sound (44Khz,
stereo, 112Kbps, 29 seconds), and then calling pool.play(). The sound
starts to play, however it truncates at around 6 seconds. Also, when I
try to loop with loop=true, it gives "not enough memory" message on
logcat. Can anyone help?

Thanks,
-Jay.

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