depending on the device (~20ms)... its possible that these are the
gaps you are seeing on the emulator.
On Sep 8, 7:47 am, Anoop Singh <anoop.singh.k...@gmail.com> wrote:
> I am working on a drawing application. When I touch on screen
> primitive is drawing properly but when I am dragging on emulator
> screen only few times onTouch event is called.
> // mPaint is a Paint object.
> @Override
> public boolean onTouchEvent(MotionEvent event) {
> float x = event.getX();
> float y = event.getY();
>
> switch (event.getAction()) {
> case MotionEvent.ACTION_DOWN:
> mCanvas.drawBitmap(primitive, x, y, mPaint);
> touch_start(x, y);
> invalidate();
> break;
> case MotionEvent.ACTION_MOVE:
> mCanvas.drawBitmap(primitive, x, y,
> mPaint); invalidate();
> break;
> case MotionEvent.ACTION_UP:
> mCanvas.drawBitmap(primitive, x, y, mPaint);
> invalidate();
> break;
> }
> return true;
> }
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscribe@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
No comments:
Post a Comment