Sunday, September 4, 2011

Re: [android-developers] Dianne, when is the SoundPool going to get fixed?

Um, why are you asking me?  I don't work on media.

On Sat, Sep 3, 2011 at 3:42 PM, Christopher Van Kirk <christopher.vankirk@gmail.com> wrote:
We're seeing a lot more devices coming onto the scene with two or more CPUs, and the SoundPool is broken on those devices. There is some kind of race condition that's causing a busy hang from time to time when playing sounds. The only workaround is to turn off the sound on such devices or avoid using the SoundPool.

I'd say only 3 in 5 of the games in the market work on the SGS2, and maybe 1 in 5 works on the SGT10.1...with the sound turned on.

Not having a reliable API for these popular devices makes developing for them a nightmare.

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Dianne Hackborn
Android framework engineer
hackbod@android.com

Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails.  All such questions should be posted on public forums, where I and others can see and answer them.

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