Yes, all those coordinate transforms can be quite confusing, especially for a beginner, but please understand that they are there for good reasons instead of trying to bypass them all.
http://www.opengl.org/resources/faq/technical/transformations.htm#tran0001 is one of the better explanations on the web of all these transformations.
The post by "Dark Photon" at http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=233764 is also very good. You might want to start with it.
On Friday, March 2, 2012 12:44:03 AM UTC-8, Rikki wrote:
Thanks for the reply. I did the same thing but its getting difficult--
to manage the coordinates in floating points. Is there a way out to
use the absolute screen coordinates in OpenGL? if so can you provide
with some example to do it.
On Feb 10, 6:44 pm, niko20 <nikolatesl...@yahoo.com> wrote:
> No, you shouldn't change the vertices if you don't have to.
>
> To "move" an image just perform a glTranslate. So what you do is like
> this:
>
> glTranslate(0,0);
> DrawYourImage();
> glTranslate(x,x);
> DrawYourImage();
> glTranslate(x,x);
> DrawYourImage();
>
> Etc.
>
> -niko
>
> On Feb 8, 12:58 am,Rikki<tteam...@gmail.com > wrote:
>
>
>
> > I'm new to opengGL and excuse if the questions are too naive. I'm
> > going through some tuturials for seeking help on learning this. I have
> > a small program written where i'm drawing a texture on a
> > GLSurfaceView.
>
> > I want to draw a number of textures(bitmap images) in a sequential
> > order starting from 0,0 coordinates. Also I need some gap in images on
> > the screen. Please help. Do I need to change the positioning of
> > vertices buffer. please suggest.
>
> > For more code details, checkout hte below link:
>
> >http://stackoverflow.com/questions/9188857/draw- Hide quoted text -texture-in-opengl-and...-
>
> - Show quoted text -
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