If you are going to be providing the different densities simply by scaling the bitmap yourself, this is kind of pointless, because that is all the platform does when it needs to have the image in a different density that what you have supplied. In this case providing the different densities yourself is pretty much entirely a performance optimization -- the platform doesn't need to do the scaling at runtime when loading your resources.
--
Dianne Hackborn
Android framework engineer
hackbod@android.com
Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them.
-- On Mon, Jul 23, 2012 at 3:53 PM, Justin Anderson <magouyaware@gmail.com> wrote:
With the exception of LDPI... As long as you provide the others, Android can efficiently convert to LDPI in most cases. At least, that is what the Dev Guide says...
Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware
On Mon, Jul 23, 2012 at 4:23 PM, RichardC <richard.critten@googlemail.com> wrote:yes
On Monday, July 23, 2012 9:58:49 PM UTC+1, Android Developer wrote:Hi All,--
I am working in a avatar like application that has 20 plus images. I created HDPI images its looking good in HDPI mobiles not good in others.
So do we need images for all version to support all phone models?
Thanks in Advance
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Dianne Hackborn
Android framework engineer
hackbod@android.com
Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them.
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