Tuesday, December 18, 2012

Re: [android-developers] Dynamically selecting Map API version

On Tue, Dec 18, 2012 at 7:37 AM, lbendlin <lutz@bendlin.us> wrote:
> Am I right to assume that using multiple APKs is not an option either as
> there is no "OpenGL enabled" filter for that?

I am not an OpenGL expert nor a multiple-APK expert, but...

The docs say that OpenGL ES 2.0 was made available in the Android SDK
starting with Android 2.2. According to the current device dashboards,
Android 2.1 and below are 3.1% of the market, while OpenGL ES 1.1-only
is 9.2% of the market. So, having multiple APKs based on API level can
help *some* of the OpenGL ES 1.1 users (those on Android 2.1 and
below). Those who are on Android 2.2+ whose manufacturers did not
support OpenGL ES 2.0 drivers would still be screwed under this plan,
and that would be 6.1% of the market.

The docs say that you can have multiple Android APKs that "differ in
their OpenGL texture compression formats" -- I don't know if there's a
(possibly cheesy) way of using that to distinguish OpenGL ES 1.1 from
2.0.

--
Mark Murphy (a Commons Guy)
http://commonsware.com | http://github.com/commonsguy
http://commonsware.com/blog | http://twitter.com/commonsguy

_The Busy Coder's Guide to Android Development_ Version 4.4 Available!

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