could you help me with android ssl connection??how to create keystore and if somebody provide me sample example so it would be good for me.
On Wed, Mar 27, 2013 at 12:02 PM, <android-developers@googlegroups.com> wrote:
Group: http://groups.google.com/group/android-developers/topics
- Testing In App Billing with real sku but don't charge credit card [2 Updates]
- App works on Samsung Galaxy Note ONLY when I debug it with eclipse [5 Updates]
- Google Maps V2 Empty map on Galaxy Note 2 [7 Updates]
- De compile Android Application [2 Updates]
- Monthly Payout Reports late... and missing 50% of entries [1 Update]
- Activity [1 Update]
- SdkController app [1 Update]
Kenny Wyland <specialk@gmail.com> Mar 26 11:07PM -0700
I'm testing my first In App Billing code. I've tested using the static
response skus and everything is working properly. So, I want to test with
my real product skus.
I uploaded a new version of my app with the Billing permission, but didn't
publish it.
I added a test account to my list of test accounts in the Google Play Dev
Console.
I reset my tablet and set it up again using that test account.
When I tried my first test purchase, it required that I enter Credit Card
details. I was worried that it would actually charge my card, which is
obviously not good when going through a development cycle because you have
to run many tests. I asked on StackOverflow and was told that it either a)
wouldn't charge me or b) I'd be able to refund the money.
Well, I was charged and when I tried to refund the purchase in my merchant
account, it told me it would cancel the order but it wouldn't refund any of
the money. So, that sucks.
How can I run test purchases with my real skus without getting constantly
charged on my credit card?
Kenny
Nikolay Elenkov <nikolay.elenkov@gmail.com> Mar 27 03:15PM +0900
> Well, I was charged and when I tried to refund the purchase in my merchant
> account, it told me it would cancel the order but it wouldn't refund any of
> the money. So, that sucks.
If you cancel the card is not charged at all. You can only refund
after it has been
charged. Charging takes at least a couple of hours, so if you cancel
before that
there is no credit card transaction. The only problem is that if you do this
too often, your test account may be blocked temporarily and return some weird
status ('you are not allowed to purchase' or some such).
HTH
Mario Giammarco <mgiammarco@gmail.com> Mar 26 07:17AM -0700
Ok I am debugging threads.
But it seems that all threads are waiting for the "i/o thread", I mean the
one waiting for libcore.io.posix.poll
To me this thing seems right, I do not understand why i/o thread newer
wakes up.
Il giorno lunedì 25 marzo 2013 11:08:52 UTC+1, Mario Giammarco ha scritto:
bob <bob@coolfone.comze.com> Mar 26 07:36AM -0700
Sounds like a blocking socket operation that is blocked.
What type of I/O are you doing? TCP over Wifi?
Thanks.
On Tuesday, March 26, 2013 9:17:04 AM UTC-5, Mario Giammarco wrote:
Mario Giammarco <mgiammarco@gmail.com> Mar 26 05:43PM +0100
My app connects to an activemq server using stomp protocol ( a text
based protocol). I so open a socket over wifi or UMTS Then the socket
is kept open because there is a bidirectional asynchronous
communication.
I supposed a thread deadlock but my app installed on a 2.3 android
works perfectly and for perfectly I mean that there are 50 people that
are connected to the server each day since last year so it is very
strange that noone have experienced at least a lock. So now I suppose
that it cannot be a deadlock.
This lock happens just after the tcp connection is established (syn,
ack, syn/ack).
In 2.3 it does not lock so the app can send the first message and the
receive the first reply.
bob <bob@coolfone.comze.com> Mar 26 01:07PM -0700
I would make sure to test it over Wifi as UMTS can be flaky.
Also, how do you know none of the users has had a problem over the past
year?
If they did have a problem, I wouldn't assume they reported it to you.
Thanks.
On Tuesday, March 26, 2013 11:43:29 AM UTC-5, Mario Giammarco wrote:
Kostya Vasilyev <kmansoft@gmail.com> Mar 27 02:10AM +0400
Not sure why you'd have "all" threads waiting for i/o.
There should be binder threads, typically in native code, and the main
thread, typically in MessageQueue.nativePollOnce.
Do you set a timeout for your network calls?
-- K
Captain Comando <samanamca@gmail.com> Mar 26 06:42AM -0700
I am using Google Maps API V2 in my Android application. As you can see in
screenshot I have FragmentPager and there is a fragment which include
google maps v2. On the device Galaxy Note 2 i have problem with displaying
map content. On other devices maps works without any problem and displays
added markers and lines. As you can see that it displays only background
image of my activity. I already tested my application on different devices
but only Galaxy Note 2 has problem.
Any idea about solution?
Thanks.
<https://lh4.googleusercontent.com/-AV7jmOb_iCs/UVGlp6w7F5I/AAAAAAAAAAM/aCA_TkaI5sw/s1600/fuwXL.png>
bob <bob@coolfone.comze.com> Mar 26 07:42AM -0700
What does this icon mean?
<https://lh6.googleusercontent.com/-KH2Cq0Tssl8/UVGz4KngxKI/AAAAAAAAAUU/z5oYBmSsaAc/s1600/erricon.png>
Maybe that's the ticket?
On Tuesday, March 26, 2013 8:42:10 AM UTC-5, Captain Comando wrote:
samanamca <samanamca@gmail.com> Mar 26 04:47PM +0200
It is icon of "Insert SIM Card" notification. Internet connection is not
problem because device connected to internet using wifi.
2013/3/26 bob <bob@coolfone.comze.com>
lbendlin <lutz@bendlin.us> Mar 26 09:06AM -0700
And you are sure it works on other devices when they have their SIM card
removed?
On Tuesday, March 26, 2013 10:47:46 AM UTC-4, Captain Comando wrote:
samanamca <samanamca@gmail.com> Mar 26 06:40PM +0200
Yes, I removed all of sim cards and again map works on other devices except
Note 2.=(
2013/3/26 lbendlin <lutz@bendlin.us>
bob <bob@coolfone.comze.com> Mar 26 10:33AM -0700
Can you create an emulator that is basically a Note 2?
Thanks.
On Tuesday, March 26, 2013 11:40:08 AM UTC-5, Captain Comando wrote:
samanamca <samanamca@gmail.com> Mar 26 08:50PM +0200
Actually there is an other issue that. In same application I used Maps V2
in an other Activity. That Activity contains only one fragment and i
inserted GoogleMapsV2 into that fragment and there isn't any problem with
map. I can see map content and markers.
I think the problem is with FragmentPager.
2013/3/26 bob <bob@coolfone.comze.com>
Jxn <anders.jackson@gmail.com> Mar 26 10:18AM -0700
You want the app to be able to be transfered, installed and executed, don't you?
That means that it has to be read each step. That means you always can decompile it, can't you?
So no, this can't be done, but you can make it harder to understand the code with good obscuring programs that rename methods etc. You could develop another compiler the decompiler has problems with. But that is just obscuring your code, not stop anyone from decode your program.
Kristopher Micinski <krismicinski@gmail.com> Mar 26 01:21PM -0400
You can't always "decompile" the code to something sensible.
Decompilers work based on (generally) pattern matching what a compiler
would generate. If you change assembly sequences you can break a
decompiler. So no, you can't *always* decompile it, for most
definitions of what a "decompiler" is. (And they're usually tuned to
a specific compiler's output.)
Decompilation is a tricky process. Usually disassembly is really all
you need, and you can obviously always do that.
Kris
Pent <support@apps.dinglisch.net> Mar 26 10:17AM -0700
Just got a link to the report for February, about 2 weeks late I
believe.
Only about half of the entries are there.
There's a 'Known Issue' with Play Store support about 'Mismatches in
Monthly Payout Reports', I guess that's the 50% missing entries issue.
Does anyone know how long that 'Known Issue' has been there ?
Thanks,
Pent
Arun Kumar K <arunkumar.k@npcompete.net> Mar 26 07:06PM +0530
Hi Friends,
I have a doubt in activity destroy.
1. When the activity is destroy without calling the in-built method like
(on-destroy,finish, is Finishing) and without press back button?
2.How can i get the call back in default Stack process like activity is
adding the stack and deleting the stack?
Pls help me
--
*Thanks & Regards*
*K.Arun Kumar*
Sebastian Mayer <sebioff@gmail.com> Mar 26 11:28AM +0100
Thanks for the explanation and workaround!
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