is licensing worth it for a paid game app?
I have licensing added to my paid game, but I've found it goes online to check for a license every single time the app is run, instead of only occasionally doing it, as it's supposed to do with the 'servermanagedpolicy' as opposed to the 'strict policy'.
there are no ads in my paid game and I don't want the user to always have to be online and wait for verification for every play.
now I actually set a flag in the 'preferences' file the first time the license check succeeds, so it doesn't check for licensing at all after the first check, although I imagine this could be easy to hack for piraters.
should the servermanagedpolicy' be cacheing something in the phone so it doesn't have to check every play?
here is the policy in the docs:
A flexible
Policy that uses settings provided by the licensing server to manage response caching and access to the application while the device is offline (such as when the user is on an airplane). For most applications, the use of ServerManagedPolicy is highly recommended.You received this message because you are subscribed to the Google
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