We're looking for a method to properly scale our textures and world.
The current method we're using is having an arbitrary world unit which
calculates the screen resolution and receives the size of a pixel on
all resolutions. However is there an easier way of implementing a
scaling method for game development? We have looked through dip and
other android native elements but these don't work as well for a
larger scale on game dev.
Thanks!
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscribe@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
No comments:
Post a Comment