Saturday, June 26, 2010

[android-developers] Android Game Development Scaling

Hello,
We're looking for a method to properly scale our textures and world.
The current method we're using is having an arbitrary world unit which
calculates the screen resolution and receives the size of a pixel on
all resolutions. However is there an easier way of implementing a
scaling method for game development? We have looked through dip and
other android native elements but these don't work as well for a
larger scale on game dev.
Thanks!

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