What is the correct way to set up a buffer for the return data for
gl.glReadPixels? Does it have to be a direct buffer or is simply
wrapping an integer array ok (with IntBuffer.wrap)? I have seen both
used by various people in online examples.
I am currently wrapping an integer array and it works fine - except on
one particular phone manufacturer (Sony) on which apparently the data
returned is sometimes corrupt - and I am wondering if this might be
the cause?
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