souls who use AAL) have been related to legitimate users that somehow
can't validate their purchase. For example:
1. user buys app on marke using a 2.0-based phone. validation happens
just fine.
2. user backs up app, flashes rom to as-of-yet unreleased 2.2, and
restores app
3. Upon startup of the app on the newly-flashed phone, AAL properly
detects the missing license.
4. AAL fails validation, since 2.2-based devices can't "see" paid apps
on the market since Google hasn't registered that release in the
market database.
Other fringe scenarios similar to this. When I deployed AAL into my
apps, I had a few loud complainers that has tapered off now and I
don't really have any serious problems. I now get a lot of emails
from people in countries that can't buy from Android market.
Overall, AAL seems to be working quite well.
Lately I've been wondering if there's a way that I can offer the user
an "alternative" mechanism for purchasing the pirated app. For
example, I upload to Android Market, pirates post on download boards,
others download, and then when validation fails offer to let them buy
from PayPal and license things that way. I don't think that would
break any of the Android Market rules (since the pirated version isn't
being "distributed" by the market -- it's being distributed by a
pirate board), and it sure would open up distribution to markets that
Google doesn't currently serve.
Dave
On Jun 17, 3:39 pm, String <sterling.ud...@googlemail.com> wrote:
> On Jun 17, 8:05 pm, keyeslabs <keyes...@gmail.com> wrote:
>
> >AALhas now been open-sourced. Find details here: http://bit.ly/coz0yB.
>
> Cool. Thanks for sharing it.
>
> Are you still having good luck usingAALwith your own app(s)? Any
> downsides you've found?
>
> String
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