Tuesday, February 21, 2012

Re: [android-developers] Android.How play video in OpenGL.

Actually, after thinking about this for awhile, it may be best to call updateTexImage in rendering method instead (Renderer.onDrawFrame). There you know for sure underlying texture is created etc.

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H

On Feb 21, 2012 11:49 AM, "Harri Smått" <harism@gmail.com> wrote:

On Feb 20, 2012, at 4:41 PM, AdroidDev wrote:
> SurfaceTexture has method updateTexImage()? How correct use this
> method?

I have no experience in SurfaceTexture but I would expect workflow goes roughly as;

1. Implement SurfaceTexture.onFrameAvailable(..).
2. Once new frame is available trigger a runnable to be ran on render thread (GLSurfaceView.queueEvent(..)).
3. On render thread runnable call SurfaceTexture.updateTexImage().

This way you should be able to update texture in a way it shouldn't harm rendering - meaning texture is not altered during rendering. But as said, I haven't tried this myself yet, will try something like this as soon as I get my hands on a device running on API 14+ though.

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H

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