You may want to surround the block with an if statement.
if(camera != null)
{
camera.stopPreview();
camera.release();
camera = null;
camera.
camera = null;
}
On Tuesday, January 26, 2010 5:22:38 AM UTC-6, steve wrote:
Greetings,--I have an application that uses the camera quite heavily. I often find
when I move between activities that the camera is quite liable to
crash throwing the camera service is unavailable.I was wondering if their is a 'best practices' approach to using the
camera service. I'm sure I am doing something wrong. In my surface
destroyed method I usually have the following
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
camera.stopPreview();
camera.release();
camera = null;
}Thanks for any tips
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