Your drawing code should be in your onDrawFrame() implementation.
On Tuesday, September 4, 2012 8:23:20 PM UTC+1, guich wrote:
-- On Tuesday, September 4, 2012 8:23:20 PM UTC+1, guich wrote:
Reading in the web i found that only one context can be used in a
single thread. So, its not possible to use opengl outside the ui
thread.
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