Tuesday, September 4, 2012

[android-developers] Re: opengl and requestRender update order

All OpenGL calls should be made from the callbacks in your class that implements the GLSurfaceView.Renderer interface

Your drawing code should be in your onDrawFrame() implementation.

On Tuesday, September 4, 2012 8:23:20 PM UTC+1, guich wrote:
Reading in the web i found that only one context can be used in a
single thread. So, its not possible to use opengl outside the ui
thread.

--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscribe@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

No comments:

Post a Comment