Thursday, January 31, 2013

Re: [android-developers] Re: text in OpenGL

I have something for Mac called bmGlyph, which is pretty good.  But, I haven't written the OpenGL code for loading those yet.



On Thursday, January 31, 2013 4:20:25 PM UTC-6, a1 wrote:

  • Use Canvas to create a texture map with all used characters for the current locale (and I agree, that looks like a big PITA unless you're supporting just a single or a few languages)
It's usually done offline (see BMFont http://www.angelcode.com/products/bmfont/ and other similar tools).

--
Bart

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