Friday, March 18, 2011

Re: [android-developers] Re: How is your sales model changing with the introduction of Android 3.0 and tablets, or is it?

I

TSent from my Motorola phone.

Christer Nordvik <cnordvik@gmail.com> wrote:

>I am thinking about #1 since you can always slap on a HD at the end
>like "Angry App HD" and charge the users more. At least that's the
>standard practice on iPad. But then you have to have some extra
>features (or just better graphics) on the HD version of your app.
>
>My main problem is that the Xoom doesn't give the "tablet-only" apps
>any special treatment so it will probably be drowned in other apps and
>doesn't take advantage of current rankings of your app.
>
>-Christer
>
>On Mar 18, 5:44 am, Zsolt Vasvari <zvasv...@gmail.com> wrote:
>> I am going with route #2, and I haven't had too many problems up till
>> now.  The major stumbling block I see in the business side of things
>> is that I cannot charge more for a Tablet version than I can for the
>> phone version, even though the usuability can be much greater on the
>> tablet version.
>>
>> Option #1 is not the best, as you pointed out, you cannot force the
>> users to pay twice.  I can see forcing them to pay the difference in
>> price if they upgrade to a tablet, but to make them buy the app all
>> over is a huge no-no and you would end up with some very unhappy users
>> -- and rightfully so.
>>
>> I think there needs to be a way to set price points based on the form
>> factor of the device.  Hopefully, the Amazon market will have this
>> feature.
>>
>> On Mar 18, 12:13 pm, Chris Stewart <cstewart...@gmail.com> wrote:
>>
>>
>>
>> > Now that I'm working on a tablet-centric version of my app, I'm considering
>> > how it will impact my existing application in the Market.  As far as I can
>> > see it, there are two ways this can go:
>>
>> > 1) Leave your existing app as-is in the Market.  Build a tablet version
>> > taking full advantage of Android 3.0, setting your minSdk to 11, using your
>> > existing code base (as applicable) as a library to share core code, and sell
>> > the apps independent of each other.  Here you'll need to manage two code
>> > bases, even if "only" the UI side which we all know varies greatly from app
>> > to app.  You're also requiring users to purchase twice effectively, assuming
>> > they want the app on both their phone and the tablet-centric version on
>> > their tablet.  I guess the phone version would still work on the tablet,
>> > just not optimized for it.
>>
>> > 2) Integrate fragments into your existing application and bundle in the
>> > tablet version along with the phone version.  You'll need to drop support
>> > for Android 1.5 for the compatibility library, work around API differences
>> > between the phone and tablet APIs at run-time, and handle your UI activities
>> > and views differently between platforms.  I'm not sure about that last part
>> > -- but it seems like with such a different UI concept behind 3.0 with the
>> > Action Bar and the general flow of an application can be so different, that
>> > you might need to break that apart.  Could be very wrong there however and
>> > would love for someone to show me otherwise.
>>
>> > There are a few things at play here.  It's the battle on the technical side
>> > of dealing with different applications (package names, projects in Eclipse,
>> > apks, etc).  It's also bringing into question how you want to manage your
>> > app; whether you want to charge for a tablet-optimized version or include it
>> > with the phone app someone has already purchased.
>>
>> > Depending on what I learn related to packaging tablet specific features to
>> > an existing phone app, I'm quite undecided on which way I'll go.  I suspect
>> > many of you have already been thinking about this very subject and I'm
>> > curious how you're planning to handle it.  Please do include more options as
>> > you see them.  How do the different API versions impact your thinking on the
>> > subject?
>>
>> > --
>> > Chris Stewarthttp://chriswstewart.com- Hide quoted text -
>>
>> - Show quoted text -
>
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