I am blitting a byte buffer to an Object Bitmap using a HW accelerated
Canvas. To avoid garbage collector i would like to reuse the bitmap
doing a bmp.copyPixelsFromBuffer(bf).
The problem here is that Android 3.0 canvas HW accelerated seems to
not reupload bitmap texture unless it is a different object...
My workround was to use drawBitmap(int[] colors ... previusly i had
to do a bmp.getPixels( ... this is slow... since involves an RGB565 to
RGB8888 conversion by frame
any ideas why Android 3.0 HW accelerated not reupload bitmap textures
which bytes are internally changed?
is this a bug?
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