the singleton pattern.
Doug
On Sep 30, 7:22 pm, R S <music...@gmail.com> wrote:
> Hi!
>
> Right now I am loading my tiny music clips in the same class that I am using
> it in like this:
> ========================================================================
> public static final int A1 = 1;
> public static final int A3 = 3;
> private SoundPool soundPool;
> private HashMap<Integer, Integer> soundPoolMap;
> soundPool = new SoundPool(5, AudioManager.STREAM_MUSIC, 100);
> soundPoolMap = new HashMap<Integer, Integer>();
>
> soundPoolMap.put(A1,soundPool.load(GameScreen_bugfix.this, R.raw.a, 1));
> soundPoolMap.put(A3,soundPool.load(GameScreen_bugfix.this, R.raw.b, 1));
> //etc
>
> AudioManager mgr = (AudioManager)
> GameScreen_bugfix.this.getSystemService(Context.AUDIO_SERVICE);
> float streamVolumeCurrent = mgr.getStreamVolume(AudioManager.STREAM_MUSIC);
> float streamVolumeMax = mgr.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
> float volume = streamVolumeCurrent / streamVolumeMax;
>
> try {
> soundPool.play(soundPoolMap.get(sound), volume, volume, 1, 0,
> 1f);} catch (Exception e) {
>
> e.printStackTrace();
> }
> ========================================================================
>
> Can someone please tell me how I can load all the soundclips in Activity A,
> and then call them in Activity B?
>
> Thanks!
> Ryan
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