Monday, January 31, 2011

[android-developers] opengles 2.0 sdk issues on Droid X

I'm having some problems with the froyo sdk implementation of gles20.
My game is working without problems on two Snapdragon devices (Sharp
Galapagos and HTC Desire). However, they will not work properly on a
Droid X.

So far, I have these two problems:
1. Shaders will not compile on the Droid X (using
GLES20.glCreateProgram(), GLES20.glGetShaderiv() returns 0)
2. Transparency works sometimes and not other times on the Droid X.

To get my game working on the Droid X, I have reduced the shaders to
simple pass-through shaders, and removed transparencies. This isn't
really a solution at all. However, I don't have a Droid X or even
another phone with an SGX gpu to test on.

Does anyone have any insight into this problem?

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