My game is working without problems on two Snapdragon devices (Sharp
Galapagos and HTC Desire). However, they will not work properly on a
Droid X.
So far, I have these two problems:
1. Shaders will not compile on the Droid X (using
GLES20.glCreateProgram(), GLES20.glGetShaderiv() returns 0)
2. Transparency works sometimes and not other times on the Droid X.
To get my game working on the Droid X, I have reduced the shaders to
simple pass-through shaders, and removed transparencies. This isn't
really a solution at all. However, I don't have a Droid X or even
another phone with an SGX gpu to test on.
Does anyone have any insight into this problem?
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