Monday, March 21, 2011

Re: [android-developers] Re: 2d game development

2011/3/2 Riyad <rkalla@gmail.com>:
> In addition to TreKing's reply, you will want to decide if you are
> going to hand draw this stuff or use OpenGL, I'm going to assume you
> will be using OpenGL if you want lots of layers and spirtes moving
> performantly across each other and possibly add some effects.
>
> So the next part of your question is "how do I get started with
> OpenGL" -- I'd suggest searching around for it, and you will probably
> want to start with a good game engine that'll make your life easier;
> some framework that makes loading images, animating them, etc. etc.
> easier.
>
> For that, I'd look at libgdx as a jumping off point.
> http://code.google.com/p/libgdx/
>
My god, this code is too large, as a new member game developer, it is
very hard to understand.

> The forums for the engine are fantastic:
> http://www.badlogicgames.com/forum/
>
> and the wiki is chalk full of information:
> http://www.badlogicgames.com/wiki/index.php/Main_Page
>
>
> If you have done Java 2D in depth before, a lot of that knowledge gets
> you off the ground pretty quick (as far as being familiar with how
> graphic basics work, painting, etc.) if you have done very little Java
> and no Java 2D, you'll want to grab a good OpenGL ES book and start
> from scratch. Just get familiar with things.
>
> and after you get through the first few tutorials, write the next
> Gears of War for Android, shoot for the moon!
>
> On Feb 25, 9:43 pm, CONORxx <conisdab...@hotmail.co.uk> wrote:
>> Is it possible to create a 2d, touch based game for android devices
>> using Eclips and xml. And where about do new comers go to learn to
>> write the xml code for android apps and games.
>
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