@Override
protected void onDraw (Canvas canvas)
{
invalidate();
// Do all your drawings here
invalidate();
}
First, it tells android that the whole screen should be redrawn, afterwards it tells android that the screen should be redrawn again with the drawings you did.
2011/7/3 razor <razorjackes@gmail.com>
Hi.
I'm quite new to android and i want to make some animation (simple
game later) like i did on windows (all programatically).
So I have questions what classes should be responsible for.
Activity
It's a base class for whole logic like updating variables (computing
move etc.)
Should I create a new Thread on onCreate and run it onResume ? (I need
continuous computing for moving objects)
View
Only for drawing animation
onDraw method for clearing Canvas (how to do this quickly? drawRect is
efficent ? ) and drawing objects.
Should I invalidate that view or just call onDraw 30 times per second?
Regards
razor
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