On Friday, April 6, 2012 12:01:36 AM UTC+2, lbendlin wrote:
If it's such a critical feature you may not want to rely on the emulator. Rather get a 2.3.x development device.--
On Thursday, April 5, 2012 3:21:18 PM UTC-4, Erik Nijkamp wrote:The code I looked at was probably outdated. The code in [1] suggests that goldfish does support HAL_PIXEL_FORMAT_RGBA_8888.
Does this also apply to the android kernel?
[1] https://github.com/android/platform_external_qemu/blob/ master/hw/goldfish_fb.c
On Thursday, April 5, 2012 8:43:35 PM UTC+2, Erik Nijkamp wrote:I started to dig through the emulator code and stumbled over (android_sdl.c):static voidemulator_display_set_display( EmulatorDisplay* disp,DisplayState* ds,int w,int h ){ds->depth = 16;ds->bgr = 0;ds->width = w;ds->height = h;ds->opaque = disp;disp->ds = ds;...This seems to imply that the emulator is really fixed to 16 bit colors. Can anyone confirm this?Thanks so muchErik
On Wednesday, April 4, 2012 9:12:11 PM UTC+2, Erik Nijkamp wrote:Hey guys,we are experiencing dithering artifacts in the emulator. Most probably due to 16 bit colors - see [1] for an example.Thus we tried to enable true colors by inserting "hw.lcd.depth=32" in the config.ini file.Strangely, this works for 4.x, but doesnt do the trick in 2.3.x.This is a very critical feature for our current project and we are running out of ideas ...If anyone has any suggestions we would be ever so grateful.Thanks so much!Erik
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