1.) Load a Base64 string with the raw image bytes, as done here:
2.) Reference an image from the assets directory, as done here:
Which way is the most efficient?
I'm wondering because it would be nice to not have to keep images
outside of the drawables directory, yet it seems that method one is
doing a lot of work. Does android basically do the same thing (as
method one) under the hood of the WebView?
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