Well I don't know the style of your game and how it was developed.
I'm developing a game engine myself and for the memory issue, we are building a Memory Manager that knows exactly when to allocate, when to free and when to reuse an object of the game.
The result of it is less load time and less memory being used. On the other hand it takes more time to create the game itself.
I don't know if it fits to your problem, but seems to me that it's a option to be considered.
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to firstname.lastname@example.org
To unsubscribe from this group, send email to
For more options, visit this group at