As for the sessions, I just mean the time between onResume() and onPause(). So if 200k users play the game once, 1 of them gets the error - which is being reported via Android Market.
On Thu, Sep 29, 2011 at 2:16 PM, Joao Braga <jp.am.braga@gmail.com> wrote:
I see, but it souldn't be a problem since the phones have enough memory to load a image like that.
I'm just talking about the image, I don't know how the rest of your engine is managing the memory.
But you said something about 200k sessions...how this sessions work?
The clients connect to a server (computer) or the clients (phones) can host games and the crash happens when it is hosting a certain number of clients?
Tell us about your architecture
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