To add a little more context to the deprecation notice (I think the choice of the word "experimental" is a little misleading, sorry for the confusion):
The feedback we got from internal and external app developers was that they preferred to use OpenGL directly because of familiarity & portability either through our Java bindings or NDK. In contrast, we do see interest in the compute API of Renderscript. Hence we've decided to no longer evolve the RS graphics APIs (hence deprecation notice) and instead focus on building out Renderscript's GPU-compute support and developing Renderscript further especially for applications such as image processing.
Dave
On Saturday, June 30, 2012 2:45:17 PM UTC-7, Mark Murphy (a Commons Guy) wrote:
On Sat, Jun 30, 2012 at 5:18 PM, Romain Guy <romainguy@android.com> wrote:
> - Renderscript Graphics has always been hardware accelerated
The point is that, according to the 4.1 release notes, we should no
longer use "Renderscript Graphics":
https://developer.android.com/about/versions/android-4.1. html#Renderscript
"Note: The experimental Renderscript graphics engine is now deprecated".
The concerns are:
1. Why were we not told that this was "experimental" at the time
Renderscript Graphics was announced? I see no evidence on the Web that
Renderscript Graphics was described as "experimental".
2. If half a subsystem is now deprecated, why is that announcement
buried in release notes, rather than being called out a bit more
visibly?
At the end of the day, Google can do whatever it wants to. Personally,
I am just trying to figure out where the communications breakdowns
occurred.
Thanks!
--
Mark Murphy (a Commons Guy)
http://commonsware.com | http://github.com/commonsguy
http://commonsware.com/blog | http://twitter.com/commonsguy
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