On Jun 30, 6:30 pm, Danny D <daniel.m.dev...@gmail.com> wrote:
> I don't believe that you can just pass the KML file to maps, at least
> I have not seen a way to do this.
>
> I am currently doing something similar, and I think you will need to
> draw the polygon manually on the canvas.
>
> As I'm approaching the problem, the individual OverlayItem (or child
> class derived from it) will need to draw itself based on the
> coordinates of the polygon. This means that the ItemizedOverlay (or
> child class derived from it) will need to pass the Canvas, MapView and
> parameters down to the individual OverlayItem for doing the draw
> (rather than just calling "super" and being done with it).
>
> You should be able to set the Alpha channel of the polygon during the
> draw to, that's just a factor of the Paint object used during it's
> construction.
>
> Good luck,
> DD
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